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NCJRS Abstract

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NCJ Number: 193570 Find in a Library
Title: Identification of Violent Fantasies in Computer-Based Content (From Suicide and Law Enforcement, P 479-491, 2001, Donald C. Sheehan and Janet I. Warren, eds. -- See NCJ-193528)
Author(s): Julie A. Armstrong
Date Published: 2001
Page Count: 13
Sponsoring Agency: US Dept of Justice
Quantico, VA 22135
Sale Source: US Dept of Justice
Federal Bureau of Investigation
Behavioral Science Unit FBI Acad
Quantico, VA 22135
United States of America
Document: PDF|PDF
Type: Instructional Material
Format: Document
Language: English
Country: United States of America
Annotation: This article uses a case study of Eric Harris's (one of the Columbine High School killers) computer-game creations to assess his state of mind and violent tendencies; implications are drawn for the investigation of crimes in which a suspect is a computer-games player.
Abstract: Computer games (such as DOOM) allow for the player to create individual scenarios that can reveal the fantasies and cognitive postures of the player. Eric Harris developed computer games that constituted an externalization of his mindset. This article examines six of the "add-on scenarios" developed by Eric Harris for one of his favorite computer games, DOOM, which is a first-person shooter game. This analysis is used to present general principles for conducting an investigation of a suspect who is a computer-games player. These principles can also be used to identify warning signs of suicidal or violent behavior and intervene to prevent it. Initial investigative steps are to determine if the subject is a computer games player, and if so, how much time is spent playing games. The next step is to determine whether the games being played have "add-on scenarios" for the player, since these are devised out of the mindset of the player. The "add-on scenarios," as well as the overall game should then be submitted to a psychologist or other behavioral scientist with specialized skill in analyzing the objective creative expressions of persons to determine the characteristics of their cognitive worlds. 1 table
Main Term(s): Police policies and procedures
Index Term(s): Behavior patterns; Behavior typologies; Case studies; Investigative techniques; Problem behavior; Suicide prevention; Violence prevention; Violent offenders; Violent video games
Note: A paper submitted to the Suicide and Law Enforcement Conference, FBI Academy, Quantico, VA, September 1999.
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