skip navigation

PUBLICATIONS

Register for Latest Research

Stay Informed
Register with NCJRS to receive NCJRS's biweekly e-newsletter JUSTINFO and additional periodic emails from NCJRS and the NCJRS federal sponsors that highlight the latest research published or sponsored by the Office of Justice Programs.

NCJRS Abstract

The document referenced below is part of the NCJRS Virtual Library collection. To conduct further searches of the collection, visit the Virtual Library. See the Obtain Documents page for direction on how to access resources online, via mail, through interlibrary loans, or in a local library.

 

NCJ Number: 200563 Find in a Library
Title: Effects of Violent Video Games on Adolescents: The Overlooked Influence of Development
Journal: Aggression and Violent Behavior  Volume:8  Issue:4  Dated:July-August 2003  Pages:377-389
Author(s): Steven J. Kirsh
Date Published: July 2003
Page Count: 13
Publisher: http://www.elsevier.com/locate/aggviobeh 
Type: Literature Review
Format: Article
Language: English
Country: United States of America
Annotation: This article reviews the research literature concerning aggression theory, video game research, and adolescent development.
Abstract: Violent video games have come under scrutiny following a rash of school shootings in the United States. Although links have been drawn between these violent video games and aggressive behavior, scant research has focused on the effects of violent video games during different phases of adolescent development. As such, the author questions whether adolescents may be more vulnerable to the deleterious effects of violent video games during different phases of development. The General Aggression Model (GAM) posited by Anderson and Bushman offers an explanation of the link between aggressive behavior and violent video games. The author suggests that it is possible to integrate GAM with adolescent developmental theories in order to better understand the influence of violent video games on adolescents during different phases of development. Research has shown that the biological and psychosocial changes that occur during early adolescence are associated with an increase in aggressive behavior. This same period of early adolescence is also associated with increased levels of violent video game play. As such, the application of GAM to theories of adolescence development leads to the conclusion that violent video games have their greatest impact on behavior during early adolescence. More research is necessary to further probe this proposition and to establish a causal link between violent video games and aggressive behavior in early adolescence. Reference
Main Term(s): Aggression; Violent video games
Index Term(s): Adolescent males; Literature reviews; Theory; Violence causes
To cite this abstract, use the following link:
http://www.ncjrs.gov/App/publications/abstract.aspx?ID=200563

*A link to the full-text document is provided whenever possible. For documents not available online, a link to the publisher's website is provided. Tell us how you use the NCJRS Library and Abstracts Database - send us your feedback.