skip navigation


Register for Latest Research

Stay Informed
Register with NCJRS to receive NCJRS's biweekly e-newsletter JUSTINFO and additional periodic emails from NCJRS and the NCJRS federal sponsors that highlight the latest research published or sponsored by the Office of Justice Programs.

NCJRS Abstract

The document referenced below is part of the NCJRS Virtual Library collection. To conduct further searches of the collection, visit the Virtual Library. See the Obtain Documents page for direction on how to access resources online, via mail, through interlibrary loans, or in a local library.


NCJ Number: 222265 Find in a Library
Title: Video Games: Not Just Jumping for Coins
Journal: Law Enforcement Technology  Volume:35  Issue:3  Dated:March 2008  Pages:10,12,14,16
Author(s): Jonathan Kozlowski
Date Published: March 2008
Page Count: 4
Type: Report (Technical Assistance)
Format: Article
Language: English
Country: United States of America
Annotation: This article explains the advantages and limitations of using video games in simulating real-life situations in which police officers must learn situational awareness and practice in decisionmaking.
Abstract: Although the player of a video game is not involved in significant physical movements and the development of physical skills, other than perhaps eye-hand coordination and quick but restricted hand/finger movements, the committed player becomes absorbed in the game both visually and mentally. Video games are "interactive," as the user makes decisions posed by the game's scenarios. They are "immersive," in that the mind and many of the senses of the player are experiencing and responding to scenarios in which the player becomes a mental, sensual, and emotional participant. Video games are also "engaging," in that the game player with the identity of a trainee is aware that he/she is developing mental and decisionmaking skills that will lead to better performance in the field. In using video games as simulation training exercises, instructors must determine what learning objectives are to be achieved through the games selected or developed. Further, the trainee must be monitored in the course of playing the game in order to determine whether he/she is achieving the learning objectives. In the case of competitive games that involve an opponent, the instructor should play against trainees in order to reinforce the learning objectives.
Main Term(s): Police simulation training
Index Term(s): Computer aided instruction; Computer simulation; Instructional aids; Police decisionmaking; Video imaging
To cite this abstract, use the following link:

*A link to the full-text document is provided whenever possible. For documents not available online, a link to the publisher's website is provided. Tell us how you use the NCJRS Library and Abstracts Database - send us your feedback.